So I have a project that I’ve been working on in Unity 2022.2 using URP. Periodically I’ve been testing it out when they release new updates to see if it fixes any of the myriad of other issues I’ve had since starting. Recently 2022.2.15 came out and I tried it out just to see how well it worked and while my initial thought was that it didn’t fix much but didn’t seem bad otherwise I’ve come to realize that real-time lights simply do not work for me in edit mode.
So for example, if I create an empty scene, place a cube and a light in it. Nothing works. No lighting is applied. Once I run the scene however everything works as it should and the cube receives light as expected. After leaving play-mode I can still move around the light and it works as expected but if I touch anything else in the scene it instantly stops working again.
I tried to reproduce this issue in a clean project and everything seems to be fine so it must be something I have configured in my actual project. But I really haven’t done that much that is special and before this release everything was working fine (well for this issue anyway, lots of other stuff to complain about). Has anyone else had a similar experience? Any suggestions for what could be wrong or what I should look at?