Is Application.Quit() not meant to work within a custom Visual Element?

I did the 'ol

m_TitleScreen?.Q(“quit-button”)?.RegisterCallback(ev => QuitGame());

then

    public void QuitGame()
    {
     // save any game data here
#if UNITY_EDITOR
         // Application.Quit() does not work in the editor so
         // UnityEditor.EditorApplication.isPlaying need to be set to false to end the game
         UnityEditor.EditorApplication.isPlaying = false;
#else
         Application.Quit(0);
#endif
    }

and learned this would silently fail.

Is this a feature or a bug?

I just tried it here and it worked, are you sure your button is being retrieved from your query? The fact that you’re using m_TitleScreen?.Q("quit-button")? means that if either m_TitleScreen or m_TitleScreen.Q("quit-button") is null no callback will be assigned, so I suspect that’s probably the case.

@JuliaP_Unity the log I added prints when I click the quit button so it is firing.

This is within a Custom Visual Element, not within a MonoBehaviour

Below did not work. I just called the same elements from within a MonoBehaviour to get around it.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;

public class TitleScreenManager : VisualElement
{
    VisualElement m_TitleScreen;
    VisualElement m_HostScreen;
    VisualElement m_JoinScreen;
    VisualElement m_ManualConnectScreen;
   
    public new class UxmlFactory : UxmlFactory<TitleScreenManager, UxmlTraits> { }

    public TitleScreenManager()
    {
        this.RegisterCallback<GeometryChangedEvent>(OnGeometryChange);
    }

    void OnGeometryChange(GeometryChangedEvent evt)
    {
        m_TitleScreen = this.Q("TitleScreen");
        m_HostScreen = this.Q("HostGameScreen");
        m_JoinScreen = this.Q("JoinGameScreen");
        m_ManualConnectScreen = this.Q("ManualConnectScreen");

        m_TitleScreen?.Q("host-local-game")?.RegisterCallback<ClickEvent>(ev => EnableHostScreen());
        m_TitleScreen?.Q("join-local-game")?.RegisterCallback<ClickEvent>(ev => EnableJoinScreen());
        m_TitleScreen?.Q("manual-connect")?.RegisterCallback<ClickEvent>(ev => EnableManualScreen());

        m_HostScreen?.Q("back-button")?.RegisterCallback<ClickEvent>(ev => EnableTitleScreen());
        m_JoinScreen?.Q("back-button")?.RegisterCallback<ClickEvent>(ev => EnableTitleScreen());
        m_ManualConnectScreen?.Q("back-button")?.RegisterCallback<ClickEvent>(ev => EnableTitleScreen());

        this.UnregisterCallback<GeometryChangedEvent>(OnGeometryChange);
    }

    public void EnableHostScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.None;
        m_HostScreen.style.display = DisplayStyle.Flex;
        m_JoinScreen.style.display = DisplayStyle.None;
        m_ManualConnectScreen.style.display = DisplayStyle.None;

    }

    public void EnableJoinScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.None;
        m_HostScreen.style.display = DisplayStyle.None;
        m_JoinScreen.style.display = DisplayStyle.Flex;
        m_ManualConnectScreen.style.display = DisplayStyle.None;
    }

    public void EnableManualScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.None;
        m_HostScreen.style.display = DisplayStyle.None;
        m_JoinScreen.style.display = DisplayStyle.None;
        m_ManualConnectScreen.style.display = DisplayStyle.Flex;
    }

    public void EnableTitleScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.Flex;
        m_HostScreen.style.display = DisplayStyle.None;
        m_JoinScreen.style.display = DisplayStyle.None;
        m_ManualConnectScreen.style.display = DisplayStyle.None;
    }

}

Thanks for the info but I tested here with a simple custom VisualElement and still got it working so not sure what could be happening. Do you get anything on the log for it? Could you share a simple project showing the behavior to make sure we’re not missing anything? :face_with_spiral_eyes:

yea np, here is the branch after implementing joining and leaving through button clicks.

https://github.com/moetsi/Unity-DOTS-Multiplayer-XR-Sample/tree/Hosting-Joining-and-Leaving-a-Game If you change the callback to actually exist in TitleScreenManager.cs (the custom visual element) the Application will not quit.

Currently in the branch provided I created a special MonoBehaviour to handle quitting the game called “QuitButtonHandler” in Assets/UI.

Also if you need a how-to to navigate the project: https://app.gitbook.com/@moetsi/s/unity-dots-multiplayer-xr-sample-project/multiplayer/hosting-joining-and-leaving-a-game#hitting-the-quit-button-on-the-main-menu

6775925–783656–Unity-DOTS-Multiplayer-XR-Sample-master.zip (934 KB)

Thanks for sharing the example but I can’t access it, I’m guessing it’s not public. Anyway if the name means anything I’m guessing you’re using DOTS? I did not test with DOTS, I was assuming this was with standard Unity and I tested with 2020.2.2f1, so there may be a difference in behavior. I’ll see how I can test it here myself with a simple project as this may be an issue with UI Toolkit + DOTS and we should know about it.

Thanks again!

1 Like

I edited my response and attached my project. I would think calling Application.Quit() shouldn’t be affected by having DOTS packages?

I don’t suppose so but the environment is different so there can always be an effect. In any case I modified your sample project to have Application.Quit() called from the VisualElement and it worked for me, though I had to have the NavigationScene open to make sure the button got initialized as leaving the MainScene as the one to open first seems to not run the NavigationScene subscene here for me (but I’m not really familiar with DOTS so I may have done something wrong). In any case this tells me that Application.Quit() indeed works from a custom VisualElement so is there something else I’m missing?

That is very strange @JuliaP_Unity . Did you test in the editor or a build? The stop editor code works, its the application.quit() that doesn’t work on a build.

When I build it and run the application on my desktop it does not quit.

I tested both, even debugged the build and saw the code called and the app closing.

I too downloaded your example, here is what happened (I created a new folder in my unity drive, copied all the files from yours), I added it through Hub as a new project. I do not have 2020.1.17 so I upgraded it to 2020.2.2.

Upon opening I selected the “MainScene”, assuming that’s the right move (it was in the topmost position in Build Settings).

  • I hit run in the editor: the Quit button appears in an empty scene, the quit button doesn’t work, null reference exception appears in console
  • Building and running: the app starts up, the Navigation Scene doesn’t load, Quit button in the top-left corner, doesn’t work
  • I load the NavigationScene (additively in editor): your UI shows up, the Quit button moves to the top-right corner, clicking works, app stops playing
  • Building and running: the NavigationScene doesn’t load upon application start, so Quit button in the top-left corner and doesn’t work.

Summary: I think something is wrong with your scene loading.

Ok, so, what you need to do is open the Build Settings and swap the two scenes in your settings. Set the Navigation Scene as scene zero. When you build your game, the topmost scene will be your bootstrap, Unity will open that scene first.

When I did that, your UI showed up in build and your Quit button worked (in the top-right corner).

Also, advice: don’t have the same button in two separate scenes while you’re testing, you (and we) will assume these are the same buttons, but they aren’t. And check the “development build” in the build settings. A console will pop up if you have any errors in your build. And you can check the logs, of course.

@ super appreciate it!

The project needs to be initialized from NavigationScene and odd that NavigationScene/MainScene was swapped in that .zip. NavigationScene is Element 0 the way I saved it.

Sorry if it was unclear but in my comment I tried to explain that in the build the quit button is handled by a MonoBehaviour

GitHub - moetsi/Unity-DOTS-Multiplayer-XR-Sample at Hosting-Joining-and-Leaving-a-Game If you change the callback to actually exist in TitleScreenManager.cs (the custom visual element) the Application will not quit.

Currently in the branch provided I created a special MonoBehaviour to handle quitting the game called “QuitButtonHandler” in Assets/UI.

So what you tested is the “working” version with the Quit.Application() handled by “QuitButtonHandler”

The issue is triggering Application.Quit() from inside a Custom Visual Element (it does not work, purpose of this thread).

So you would need to update TitleScreenManager.cs and add a call back to the quit button and try to trigger Application.Quit()

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;

public class TitleScreenManager : VisualElement
{
    VisualElement m_TitleScreen;
    VisualElement m_HostScreen;
    VisualElement m_JoinScreen;
    VisualElement m_ManualConnectScreen;
  
    public new class UxmlFactory : UxmlFactory<TitleScreenManager, UxmlTraits> { }

    public TitleScreenManager()
    {
        this.RegisterCallback<GeometryChangedEvent>(OnGeometryChange);
    }

    void OnGeometryChange(GeometryChangedEvent evt)
    {
        m_TitleScreen = this.Q("TitleScreen");
        m_HostScreen = this.Q("HostGameScreen");
        m_JoinScreen = this.Q("JoinGameScreen");
        m_ManualConnectScreen = this.Q("ManualConnectScreen");

        m_TitleScreen?.Q("host-local-game")?.RegisterCallback<ClickEvent>(ev => EnableHostScreen());
        m_TitleScreen?.Q("join-local-game")?.RegisterCallback<ClickEvent>(ev => EnableJoinScreen());
        m_TitleScreen?.Q("manual-connect")?.RegisterCallback<ClickEvent>(ev => EnableManualScreen());
      
        m_TitleScreen?.Q("quit-button")?.RegisterCallback<ClickEvent>(ev => ClickedQuitButton());

        m_HostScreen?.Q("back-button")?.RegisterCallback<ClickEvent>(ev => EnableTitleScreen());
        m_JoinScreen?.Q("back-button")?.RegisterCallback<ClickEvent>(ev => EnableTitleScreen());
        m_ManualConnectScreen?.Q("back-button")?.RegisterCallback<ClickEvent>(ev => EnableTitleScreen());

        this.UnregisterCallback<GeometryChangedEvent>(OnGeometryChange);
    }

    public void EnableHostScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.None;
        m_HostScreen.style.display = DisplayStyle.Flex;
        m_JoinScreen.style.display = DisplayStyle.None;
        m_ManualConnectScreen.style.display = DisplayStyle.None;

    }

    public void EnableJoinScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.None;
        m_HostScreen.style.display = DisplayStyle.None;
        m_JoinScreen.style.display = DisplayStyle.Flex;
        m_ManualConnectScreen.style.display = DisplayStyle.None;
    }

    public void EnableManualScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.None;
        m_HostScreen.style.display = DisplayStyle.None;
        m_JoinScreen.style.display = DisplayStyle.None;
        m_ManualConnectScreen.style.display = DisplayStyle.Flex;
    }

    public void EnableTitleScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.Flex;
        m_HostScreen.style.display = DisplayStyle.None;
        m_JoinScreen.style.display = DisplayStyle.None;
        m_ManualConnectScreen.style.display = DisplayStyle.None;
    }

    public void ClickedQuitButton()
    {
        Application.Quit()
    }

}

You will notice this ^ does not quit the application

The order is wrong in the standard Unity build settings but I forgot that DOTS apps are built differently, sorry about that.
I’m running it the right way now and I still got the quit to work correctly from the custom VisualElement and not the MonoBehaviour (I disabled the component and even commented out the code just in case to make sure that the logic to quit the application was coming from the custom VisualElement). I’m on Mac, Unity 2020.2.2f1 - what OS and Unity version are you on?

Here is what I just did:

  • removed the QuitButtonHandler.cs file and the reference from the TitleScreen gameObject
  • I added the followwing version of your code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class TitleScreenManager : VisualElement
{
    VisualElement m_TitleScreen;
    VisualElement m_HostScreen;
    VisualElement m_JoinScreen;
    VisualElement m_ManualConnectScreen;
    public new class UxmlFactory : UxmlFactory<TitleScreenManager, UxmlTraits> { }
    public TitleScreenManager()
    {
        this.RegisterCallback<GeometryChangedEvent>(OnGeometryChange);
    }
    void OnGeometryChange(GeometryChangedEvent evt)
    {
        Debug.Log("Geometry change...");
        m_TitleScreen = this.Q("TitleScreen");
        m_HostScreen = this.Q("HostGameScreen");
        m_JoinScreen = this.Q("JoinGameScreen");
        m_ManualConnectScreen = this.Q("ManualConnectScreen");
        m_TitleScreen?.Q("host-local-game")?.RegisterCallback<ClickEvent>(ev => EnableHostScreen());
        m_TitleScreen?.Q("join-local-game")?.RegisterCallback<ClickEvent>(ev => EnableJoinScreen());
        m_TitleScreen?.Q("manual-connect")?.RegisterCallback<ClickEvent>(ev => EnableManualScreen());
   
        m_TitleScreen?.Q("quit-button")?.RegisterCallback<ClickEvent>(ev => ClickedQuitButton());
        Debug.Log("quit button?");
        Debug.Log(m_TitleScreen?.Q("quit-button"));
      
        m_HostScreen?.Q("back-button")?.RegisterCallback<ClickEvent>(ev => EnableTitleScreen());
        m_JoinScreen?.Q("back-button")?.RegisterCallback<ClickEvent>(ev => EnableTitleScreen());
        m_ManualConnectScreen?.Q("back-button")?.RegisterCallback<ClickEvent>(ev => EnableTitleScreen());
        this.UnregisterCallback<GeometryChangedEvent>(OnGeometryChange);
    }
    public void EnableHostScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.None;
        m_HostScreen.style.display = DisplayStyle.Flex;
        m_JoinScreen.style.display = DisplayStyle.None;
        m_ManualConnectScreen.style.display = DisplayStyle.None;
    }
    public void EnableJoinScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.None;
        m_HostScreen.style.display = DisplayStyle.None;
        m_JoinScreen.style.display = DisplayStyle.Flex;
        m_ManualConnectScreen.style.display = DisplayStyle.None;
    }
    public void EnableManualScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.None;
        m_HostScreen.style.display = DisplayStyle.None;
        m_JoinScreen.style.display = DisplayStyle.None;
        m_ManualConnectScreen.style.display = DisplayStyle.Flex;
    }
    public void EnableTitleScreen()
    {
        m_TitleScreen.style.display = DisplayStyle.Flex;
        m_HostScreen.style.display = DisplayStyle.None;
        m_JoinScreen.style.display = DisplayStyle.None;
        m_ManualConnectScreen.style.display = DisplayStyle.None;
    }
    public void ClickedQuitButton()
    {
        Debug.Log("I'm quitting!");
#if UNITY_EDITOR
        // Application.Quit() does not work in the editor so
        // UnityEditor.EditorApplication.isPlaying need to be set to false to end the game
        UnityEditor.EditorApplication.isPlaying = false;
#else
         Application.Quit();
#endif
    }
}
  • Notice the Debug.Logs in the code
  • I played (it worked) and then I built and started (it also worked)
  • Here is the logs from the run:

Player Logs

Mono path[0] = 'D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/Asteroids 3D XR Multiplayer_Data/Managed'
Mono config path = 'D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/Asteroids 3D XR Multiplayer_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55350
Multi-casting "[IP] 192.168.1.77 [Port] 55350 [Flags] 2 [Guid] 3159322948 [EditorId] 459578067 [Version] 1048832 [Id] WindowsPlayer(Amon-Desktop) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Asteroids 3D XR Multiplayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55350]
PlayerConnection already initialized - listening to [0.0.0.0:55350]
Initialize engine version: 2020.2.2f1 (068178b99f32)
[Subsystems] Discovering subsystems at path D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/Asteroids 3D XR Multiplayer_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
    Vendor: 
    VRAM:     11048 MB
    Driver:   27.21.14.6140
Begin MonoManager ReloadAssembly
- Completed reload, in  0.075 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.626200 ms
starting receive on 169.254.58.162 and port 8014
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UdpConnection:ListenForMessages (System.Net.Sockets.UdpClient) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/Scripts and Prefabs/Multiplayer Setup/UdpConnection.cs:101)
UdpConnection:<StartReceiveThread>b__8_0 () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/Scripts and Prefabs/Multiplayer Setup/UdpConnection.cs:80)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)

Geometry change...

UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TitleScreenManager:OnGeometryChange (UnityEngine.UIElements.GeometryChangedEvent) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:22)
UnityEngine.UIElements.EventCallbackFunctor`1<UnityEngine.UIElements.GeometryChangedEvent>:Invoke (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallbackRegistry.cs:341)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:147)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.EventDispatchUtilities:propagateEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/IEventDispatchingStrategy.cs:74)
UnityEngine.UIElements.DefaultDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/DefaultDispatchingStrategy.cs:15)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:processEventQueue () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.UIRLayoutUpdater:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Renderer/UIRLayoutUpdater.cs:56)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/VisualTreeUpdater.cs:155)
UnityEngine.UIElements.Panel:ValidateLayout () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:916)
UnityEngine.UIElements.BaseVisualElementPanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:570)
UnityEngine.UIElements.RuntimePanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/RuntimePanel.cs:28)
UnityEngine.UIElements.UIElementsRuntimeUtility:UpdateRuntimePanels () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/UIElementsRuntimeUtility.cs:132)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative:UpdateRuntimePanels () (at C:/buildslave/unity/build/Modules/UIElementsNative/UIElementsUtility.bindings.cs:26)
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)

quit button?

UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TitleScreenManager:OnGeometryChange (UnityEngine.UIElements.GeometryChangedEvent) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:33)
UnityEngine.UIElements.EventCallbackFunctor`1<UnityEngine.UIElements.GeometryChangedEvent>:Invoke (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallbackRegistry.cs:341)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:147)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.EventDispatchUtilities:propagateEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/IEventDispatchingStrategy.cs:74)
UnityEngine.UIElements.DefaultDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/DefaultDispatchingStrategy.cs:15)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:processEventQueue () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.UIRLayoutUpdater:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Renderer/UIRLayoutUpdater.cs:56)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/VisualTreeUpdater.cs:155)
UnityEngine.UIElements.Panel:ValidateLayout () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:916)
UnityEngine.UIElements.BaseVisualElementPanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:570)
UnityEngine.UIElements.RuntimePanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/RuntimePanel.cs:28)
UnityEngine.UIElements.UIElementsRuntimeUtility:UpdateRuntimePanels () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/UIElementsRuntimeUtility.cs:132)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative:UpdateRuntimePanels () (at C:/buildslave/unity/build/Modules/UIElementsNative/UIElementsUtility.bindings.cs:26)
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)

Button quit-button (x:2470.40, y:19.20, width:119.47, height:68.27) world rect: (x:2470.40, y:19.20, width:119.47, height:68.27)

UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TitleScreenManager:OnGeometryChange (UnityEngine.UIElements.GeometryChangedEvent) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:34)
UnityEngine.UIElements.EventCallbackFunctor`1<UnityEngine.UIElements.GeometryChangedEvent>:Invoke (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallbackRegistry.cs:341)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:147)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.EventDispatchUtilities:propagateEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/IEventDispatchingStrategy.cs:74)
UnityEngine.UIElements.DefaultDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/DefaultDispatchingStrategy.cs:15)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:processEventQueue () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.UIRLayoutUpdater:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Renderer/UIRLayoutUpdater.cs:56)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/VisualTreeUpdater.cs:155)
UnityEngine.UIElements.Panel:ValidateLayout () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:916)
UnityEngine.UIElements.BaseVisualElementPanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:570)
UnityEngine.UIElements.RuntimePanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/RuntimePanel.cs:28)
UnityEngine.UIElements.UIElementsRuntimeUtility:UpdateRuntimePanels () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/UIElementsRuntimeUtility.cs:132)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative:UpdateRuntimePanels () (at C:/buildslave/unity/build/Modules/UIElementsNative/UIElementsUtility.bindings.cs:26)
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)

I'm quitting!

UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TitleScreenManager:ClickedQuitButton () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:78)
TitleScreenManager:<OnGeometryChange>b__6_3 (UnityEngine.UIElements.ClickEvent) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:32)
UnityEngine.UIElements.EventCallbackFunctor`1<UnityEngine.UIElements.ClickEvent>:Invoke (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallbackRegistry.cs:341)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:147)
UnityEngine.UIElements.TextElement:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/TextElement.cs:95)
UnityEngine.UIElements.EventDispatchUtilities:propagateEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/IEventDispatchingStrategy.cs:113)
UnityEngine.UIElements.PointerEventDispatchingStrategy:SendEventToTarget (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/PointerEventDispatchingStrategy.cs:21)
UnityEngine.UIElements.PointerEventDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/PointerEventDispatchingStrategy.cs:13)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:processEventQueue () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:364)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:411)
UnityEngine.UIElements.VisualElement:SendEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/VisualElement.cs:1174)
UnityEngine.UIElements.EventSystem:SendPositionBasedEvent<UnityEngine.UIElements.EventSystem> (UnityEngine.Vector3,UnityEngine.Vector3,System.Func`4<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.UIElements.EventSystem, UnityEngine.UIElements.EventBase>,UnityEngine.UIElements.EventSystem) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/EventSystem.cs:234)
UnityEngine.UIElements.EventSystem:SendIMGUIEvents () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/EventSystem.cs:144)
UnityEngine.UIElements.EventSystem:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/EventSystem.cs:118)
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
Setting up 12 worker threads for Enlighten.
  Thread -> id: 7dbc -> priority: 1
  Thread -> id: 8160 -> priority: 1
  Thread -> id: 8328 -> priority: 1
  Thread -> id: 8338 -> priority: 1
  Thread -> id: 7eb8 -> priority: 1
  Thread -> id: 8064 -> priority: 1
  Thread -> id: 8388 -> priority: 1
  Thread -> id: 6c9c -> priority: 1
  Thread -> id: 831c -> priority: 1
  Thread -> id: 8318 -> priority: 1
  Thread -> id: 8314 -> priority: 1
  Thread -> id: 75c0 -> priority: 1
Error receiving data from udp client:
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UdpConnection:ListenForMessages (System.Net.Sockets.UdpClient) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/Scripts and Prefabs/Multiplayer Setup/UdpConnection.cs:122)
UdpConnection:<StartReceiveThread>b__8_0 () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/Scripts and Prefabs/Multiplayer Setup/UdpConnection.cs:80)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1611868424361,"processId":35552,"allocatedMemory":5806313,"memoryLabels":[{"Permanent":40},{"NewDelete":216},{"Thread":72},{"Manager":1325496},{"GfxDevice":210584},{"Serialization":40},{"WebCam":32},{"String":285},{"DynamicArray":549732},{"HashMap":7168},{"PoolAlloc":1120},{"GI":296},{"VR":1560},{"NativeArray":3709576},{"Subsystems":96}]}

Ah, I see where we have different things. Building and running from the Win64-Build buildsetting the result differs.

Player Log when built with Build Setting asset

Mono path[0] = 'D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/Asteroids 3D XR Multiplayer_Data/Managed'
Mono config path = 'D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/Asteroids 3D XR Multiplayer_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55343
Multi-casting "[IP] 192.168.1.77 [Port] 55343 [Flags] 2 [Guid] 2778970541 [EditorId] 459578067 [Version] 1048832 [Id] WindowsPlayer(Amon-Desktop) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Asteroids 3D XR Multiplayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55343]
PlayerConnection already initialized - listening to [0.0.0.0:55343]
Initialize engine version: 2020.2.2f1 (068178b99f32)
[Subsystems] Discovering subsystems at path D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/Asteroids 3D XR Multiplayer_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
    Vendor:  
    VRAM:     11048 MB
    Driver:   27.21.14.6140
Begin MonoManager ReloadAssembly
- Completed reload, in  0.824 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.817400 ms
NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

NullReferenceException: Object reference not set to an instance of an object
  at Unity.Entities.EntityQueryImpl.get_IsEmptyIgnoreFilter () [0x0003d] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:274
  at Unity.Entities.EntityQuery.get_IsEmptyIgnoreFilter () [0x00000] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Library\PackageCache\com.unity.entities@0.17.0-preview.41\Unity.Entities\Iterators\EntityQuery.cs:1243
  at ClientServerConnectionHandler.Update () [0x00001] in D:\Unity\Unity-DOTS-Multiplayer-XR-Sample-master\Assets\Scripts and Prefabs\Multiplayer Setup\ClientServerConnectionHandler.cs:140

(Filename: D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.entities@0.17.0-preview.41/Unity.Entities/Iterators/EntityQuery.cs Line: 274)

Setting up 12 worker threads for Enlighten.
  Thread -> id: 9014 -> priority: 1
  Thread -> id: 4608 -> priority: 1
  Thread -> id: 7ec4 -> priority: 1
  Thread -> id: 52b4 -> priority: 1
  Thread -> id: 7148 -> priority: 1
  Thread -> id: 91a4 -> priority: 1
  Thread -> id: 8640 -> priority: 1
  Thread -> id: 7af4 -> priority: 1
  Thread -> id: 6a30 -> priority: 1
  Thread -> id: 9254 -> priority: 1
  Thread -> id: 88f4 -> priority: 1
  Thread -> id: 76bc -> priority: 1
1 Like

I am on a Mac using Unity 2020.1.17f, I guess it must be a Unity version issue?

Just to be sure I have rebuilt it from the ground, deleted the project, unzipped again, opened (2020.2.2), removed the QuitButtonHandler.cs and the ref to it, put in the the line and the method to the TitleScreenManager. Hit run, works, hit build and run on the Win64-Build asset, it works. So it’s the Unity version (2020.2.2), the package version (UIToolkit 1.0-p13) or the OS (or some build settings I have no idea about).

Super super appreciate it @ !

Yea I guess whatever caused it must have been fixed in 2020.2.

1 Like