Mono path[0] = 'D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/Asteroids 3D XR Multiplayer_Data/Managed'
Mono config path = 'D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/Asteroids 3D XR Multiplayer_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55350
Multi-casting "[IP] 192.168.1.77 [Port] 55350 [Flags] 2 [Guid] 3159322948 [EditorId] 459578067 [Version] 1048832 [Id] WindowsPlayer(Amon-Desktop) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Asteroids 3D XR Multiplayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55350]
PlayerConnection already initialized - listening to [0.0.0.0:55350]
Initialize engine version: 2020.2.2f1 (068178b99f32)
[Subsystems] Discovering subsystems at path D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/xx/Asteroids 3D XR Multiplayer_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
Vendor:
VRAM: 11048 MB
Driver: 27.21.14.6140
Begin MonoManager ReloadAssembly
- Completed reload, in 0.075 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.626200 ms
starting receive on 169.254.58.162 and port 8014
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UdpConnection:ListenForMessages (System.Net.Sockets.UdpClient) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/Scripts and Prefabs/Multiplayer Setup/UdpConnection.cs:101)
UdpConnection:<StartReceiveThread>b__8_0 () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/Scripts and Prefabs/Multiplayer Setup/UdpConnection.cs:80)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
Geometry change...
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TitleScreenManager:OnGeometryChange (UnityEngine.UIElements.GeometryChangedEvent) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:22)
UnityEngine.UIElements.EventCallbackFunctor`1<UnityEngine.UIElements.GeometryChangedEvent>:Invoke (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallbackRegistry.cs:341)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:147)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.EventDispatchUtilities:propagateEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/IEventDispatchingStrategy.cs:74)
UnityEngine.UIElements.DefaultDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/DefaultDispatchingStrategy.cs:15)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:processEventQueue () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.UIRLayoutUpdater:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Renderer/UIRLayoutUpdater.cs:56)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/VisualTreeUpdater.cs:155)
UnityEngine.UIElements.Panel:ValidateLayout () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:916)
UnityEngine.UIElements.BaseVisualElementPanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:570)
UnityEngine.UIElements.RuntimePanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/RuntimePanel.cs:28)
UnityEngine.UIElements.UIElementsRuntimeUtility:UpdateRuntimePanels () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/UIElementsRuntimeUtility.cs:132)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative:UpdateRuntimePanels () (at C:/buildslave/unity/build/Modules/UIElementsNative/UIElementsUtility.bindings.cs:26)
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
quit button?
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TitleScreenManager:OnGeometryChange (UnityEngine.UIElements.GeometryChangedEvent) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:33)
UnityEngine.UIElements.EventCallbackFunctor`1<UnityEngine.UIElements.GeometryChangedEvent>:Invoke (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallbackRegistry.cs:341)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:147)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.EventDispatchUtilities:propagateEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/IEventDispatchingStrategy.cs:74)
UnityEngine.UIElements.DefaultDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/DefaultDispatchingStrategy.cs:15)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:processEventQueue () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.UIRLayoutUpdater:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Renderer/UIRLayoutUpdater.cs:56)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/VisualTreeUpdater.cs:155)
UnityEngine.UIElements.Panel:ValidateLayout () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:916)
UnityEngine.UIElements.BaseVisualElementPanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:570)
UnityEngine.UIElements.RuntimePanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/RuntimePanel.cs:28)
UnityEngine.UIElements.UIElementsRuntimeUtility:UpdateRuntimePanels () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/UIElementsRuntimeUtility.cs:132)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative:UpdateRuntimePanels () (at C:/buildslave/unity/build/Modules/UIElementsNative/UIElementsUtility.bindings.cs:26)
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
Button quit-button (x:2470.40, y:19.20, width:119.47, height:68.27) world rect: (x:2470.40, y:19.20, width:119.47, height:68.27)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TitleScreenManager:OnGeometryChange (UnityEngine.UIElements.GeometryChangedEvent) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:34)
UnityEngine.UIElements.EventCallbackFunctor`1<UnityEngine.UIElements.GeometryChangedEvent>:Invoke (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallbackRegistry.cs:341)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:147)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.EventDispatchUtilities:propagateEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/IEventDispatchingStrategy.cs:74)
UnityEngine.UIElements.DefaultDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/DefaultDispatchingStrategy.cs:15)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:processEventQueue () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.UIRLayoutUpdater:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Renderer/UIRLayoutUpdater.cs:56)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/VisualTreeUpdater.cs:155)
UnityEngine.UIElements.Panel:ValidateLayout () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:916)
UnityEngine.UIElements.BaseVisualElementPanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:570)
UnityEngine.UIElements.RuntimePanel:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/RuntimePanel.cs:28)
UnityEngine.UIElements.UIElementsRuntimeUtility:UpdateRuntimePanels () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/UIElementsRuntimeUtility.cs:132)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative:UpdateRuntimePanels () (at C:/buildslave/unity/build/Modules/UIElementsNative/UIElementsUtility.bindings.cs:26)
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
I'm quitting!
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TitleScreenManager:ClickedQuitButton () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:78)
TitleScreenManager:<OnGeometryChange>b__6_3 (UnityEngine.UIElements.ClickEvent) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/UI/TitleScreenManager.cs:32)
UnityEngine.UIElements.EventCallbackFunctor`1<UnityEngine.UIElements.ClickEvent>:Invoke (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventCallbackRegistry.cs:341)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/EventHandler.cs:147)
UnityEngine.UIElements.TextElement:HandleEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/TextElement.cs:95)
UnityEngine.UIElements.EventDispatchUtilities:propagateEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/IEventDispatchingStrategy.cs:113)
UnityEngine.UIElements.PointerEventDispatchingStrategy:SendEventToTarget (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/PointerEventDispatchingStrategy.cs:21)
UnityEngine.UIElements.PointerEventDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Events/PointerEventDispatchingStrategy.cs:13)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:processEventQueue () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:364)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/Panel.cs:411)
UnityEngine.UIElements.VisualElement:SendEvent (UnityEngine.UIElements.EventBase) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/Core/VisualElement.cs:1174)
UnityEngine.UIElements.EventSystem:SendPositionBasedEvent<UnityEngine.UIElements.EventSystem> (UnityEngine.Vector3,UnityEngine.Vector3,System.Func`4<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.UIElements.EventSystem, UnityEngine.UIElements.EventBase>,UnityEngine.UIElements.EventSystem) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/EventSystem.cs:234)
UnityEngine.UIElements.EventSystem:SendIMGUIEvents () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/EventSystem.cs:144)
UnityEngine.UIElements.EventSystem:Update () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Library/PackageCache/com.unity.ui@1.0.0-preview.13/GameObjects/EventSystem.cs:118)
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
Setting up 12 worker threads for Enlighten.
Thread -> id: 7dbc -> priority: 1
Thread -> id: 8160 -> priority: 1
Thread -> id: 8328 -> priority: 1
Thread -> id: 8338 -> priority: 1
Thread -> id: 7eb8 -> priority: 1
Thread -> id: 8064 -> priority: 1
Thread -> id: 8388 -> priority: 1
Thread -> id: 6c9c -> priority: 1
Thread -> id: 831c -> priority: 1
Thread -> id: 8318 -> priority: 1
Thread -> id: 8314 -> priority: 1
Thread -> id: 75c0 -> priority: 1
Error receiving data from udp client:
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UdpConnection:ListenForMessages (System.Net.Sockets.UdpClient) (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/Scripts and Prefabs/Multiplayer Setup/UdpConnection.cs:122)
UdpConnection:<StartReceiveThread>b__8_0 () (at D:/Unity/Unity-DOTS-Multiplayer-XR-Sample-master/Assets/Scripts and Prefabs/Multiplayer Setup/UdpConnection.cs:80)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
(Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1611868424361,"processId":35552,"allocatedMemory":5806313,"memoryLabels":[{"Permanent":40},{"NewDelete":216},{"Thread":72},{"Manager":1325496},{"GfxDevice":210584},{"Serialization":40},{"WebCam":32},{"String":285},{"DynamicArray":549732},{"HashMap":7168},{"PoolAlloc":1120},{"GI":296},{"VR":1560},{"NativeArray":3709576},{"Subsystems":96}]}