Is AR Foundation/ARKit really unable to to track moving images?

I NEED to track moving images for an educational app I am making.

I had to go into apples documents for the first time (I usually work only with android). So here is what I found here :
“ARKit doesn’t track changes to the position or orientation of each detected image. If you try to place virtual content that stays attached to a detected image, that content may not appear to stay in place correctly”.

Are they freakin kidding me?!? I am sure this must be obsolete info somehow. ARKit is supposed to be great. I have used moving images with ARCore I was sure Apple also has this in ARKit.

Question-1: Is this real?
Question-2: If (Question-1 == true) Are there any solutions to this?

ARKit supports tracking moving images.

Do remember to set the requestedMaxNumberOfMovingImages to >0.
https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.1/api/UnityEngine.XR.ARFoundation.ARTrackedImageManager.html#UnityEngine_XR_ARFoundation_ARTrackedImageManager_requestedMaxNumberOfMovingImages

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Thank you a lot @TreyK-47 . Do you also have a way to properly remove image trackables?

You cannot remove the image trackables, but you can remove the custom components off of the game objects associated with the trackable.