Hi, I want to change my textures dynamically when loading a scene based on the device type(iPhone,iPad, etc.) but I do not want ANY texture to be loaded before knowing WHAT to load.
If not using Awake(), how can I achieve this?
Hi, I want to change my textures dynamically when loading a scene based on the device type(iPhone,iPad, etc.) but I do not want ANY texture to be loaded before knowing WHAT to load.
If not using Awake(), how can I achieve this?
You could try set the script to be executed first.
Edit/Project Settings/Script Execution Order
See: http://docs.unity3d.com/Manual/class-ScriptExecution.html
Make a tiny empty scene to load first, and have a script in there to set stuff up and as soon as it’s done, load the next scene.