So I am creating a Garden (building it in maya) and using Unity as the engine (using vertex shading in Maya for the textures/colours). So in Unity, I apply a ‘vertex shader’ (that my teacher put together) onto my mesh which works brilliantly, it displays the vertex colours. However as most of the objects, e.g the grass, has only 1 face side, the ‘faces’ on the back do not show (no normals basically pointing the other way). I also have another seperate ‘double sided material shader’, but that is seperate and wont display vertex.
So I read this post Backface culling in Unity - Unity Engine - Unity Discussions but people say they advise against using Cull off, as it affects lighting. Is this the case still in Unity 5.4.1f1? Is there a way around my situation? I need a shader that displays ‘vertex colours’ and ‘double sided material/faces’ to show. Or can I add ‘Cull Off’ inside my ‘vertex colours’ shader code…somewhere?
This issue I am facing is stopping my progression and I cant find a way around it. Any help would be greatly appreciated!
Thank you