"Building iOS is not supported in Windows"
3 Answers
3Actually - you can build your game basics in Windows no problem. But when ready to export and test on an iDevice - you would want to open it on a Mac (same unity project will open on a Mac with little to no errors) - change any pertinent input code (inputs touch - accelerators etc) and then as yashesh has said, then generate the source code for IOS to open and build in xCode.
But you CAN start your game in this and change the player settings to an iPhone screen ratio, just to get an idea of how your game will work - and whether Unity is for you…(Unity IS for you).
This is exactly what I did, (and then went and bought a MacMini which made life a lot easier
).
Not possible because when you generate build for iOS it will create source code in xCode and xCode is not available for the Windows.So that “Building iOS is not supported in Windows”
You would need to install Mac OS in VMware of Virtual Box under Windows. Your hardware must be Hackintosh compatible though.
Just like the answer you posted to your question, not possible.
– zannghastAlso do a search next time; there are already several questions about this, such as: http://answers.unity3d.com/questions/2532/plans-for-unity-iphone-on-windows
– Eric5h5