# Is Character controller essential?

**URL:** https://discussions.unity.com/t/is-character-controller-essential/418659
**Category:** Scripting
**Tags:** Scripting
**Created:** [July 21, 2010, 8:07am UTC](https://discussions.unity.com/t/is-character-controller-essential/418659 "2010-07-21T08:07:26Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![leegod](https://avatars.discourse-cdn.com/v4/letter/l/dbc845/32.png) [@leegod](https://discussions.unity.com/u/leegod)
#### Post date: [July 21, 2010, 8:07am UTC](https://discussions.unity.com/t/is-character-controller-essential/418659/1 "2010-07-21T08:07:26Z")

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Now my player character has Character controller and Rigidbody.

I want my player character also affected by enemy’s attack’s physics effect.

But someone says as far as character controller is attached, it impossible.

Then, must I erase controller? And rebuilding movement script?

Is it possible?

Other way?

Thanks.

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<div class="post-metadata">

### Author: ![anon\_43527809](https://avatars.discourse-cdn.com/v4/letter/a/838e76/32.png) [@anon\_43527809](https://discussions.unity.com/u/anon_43527809)
#### Post date: [July 21, 2010, 8:29am UTC](https://discussions.unity.com/t/is-character-controller-essential/418659/2 "2010-07-21T08:29:53Z")

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> [@""](#):
>
> But someone says as far as character controller is attached, it impossible.

It is possible, but it doesn’t make sense.

Use this instead [http://www.unifycommunity.com/wiki/index.php?title=RigidbodyFPSWalker](http://www.unifycommunity.com/wiki/index.php?title=RigidbodyFPSWalker)

Regards  
-Alex
