For my next project, I’m thinking of making a 3rd person multiplayer game where the main objective is to build up your village while facing the elements, keeping your villagers fed, healthy, alive and happy. Think Banished but third person and multiplayer.
At first thought I loved the idea, but thinking about it more, would this get boring fast? Would there be any point in it being multiplayer if you can’t attack each other?
The players would be able to interact, trade resources, and even join each others villages if they both agreed.
I have contemplated adding combat but I really don’t want it to be the focus of the game. If I were to implement it, it would only be as a last resort. e.g. This village is hogging a huge source of food and not willing to trade, we need to attack them to either steal their food, convince them to trade, or wipe them out so the food source becomes available.
War would be a huge drain on your economy, you’d have to use resources training troops and feeding them while they contribute nothing to your economy, and replace a valuable worker. Waring with one faction will leave you both down on economy while another faction outside of the war will be growing in peace.
This also raises another question. What are some possible win conditions, if not world domination? My thoughts are “reach this population”, “reach this wealth” and of course, be the sole survivor (If all other factions happen to die off due to starvation, disease or natural disaster).
I will definitely prototype this to iron out the small details, but I’m looking for some Ideas on how to make this fun without turning it into a combat based game.
Looking forward to your thoughts!