No, not the same thing. Netcode for GameObjects is based on an acquired code base, formerly called MLAPI created by a talented individual who then was hired by Unity to get involved in the further developments.
DOTS Netcode on the other hand developed by people who are closer to Unity DOTS and will serve all ECS/DOTS-related networking needs eventually. Netcode for Game Objects and DOTS Netcode
And no, the former cannot be integrated into ECS properly. I mean you can always maintain a full set of game objects, but then you lose all the advantages of ECS and you double (maybe a bit of an exaggeration) your code and logic.