Is frame delta accounted for in Mouse current delta?

Hey. Checking out the new input system (haven’t used unity in a while) and wondering if I should multiply any readings from InputSystem by Time.deltaTime or if some sensitivity / scaling multiplier is sufficient.

Also wondering if I want to collect these deltas in update and then apply them in fixed update?

Thanks.

InputSystem deltas show change over time anyway so I don’t think you’ll have to factor in deltaTime.

Think of it like this, a player can move the mouse further over a longer deltaTime. Multiplying by the deltaTime will just exaggerate longer frame movements.

Alright, I’ll start without it and see how that pans out, thanks. It was hard to tell just from messing around in the editor.