Hey. Checking out the new input system (haven’t used unity in a while) and wondering if I should multiply any readings from InputSystem by Time.deltaTime or if some sensitivity / scaling multiplier is sufficient.
Also wondering if I want to collect these deltas in update and then apply them in fixed update?
InputSystem deltas show change over time anyway so I don’t think you’ll have to factor in deltaTime.
Think of it like this, a player can move the mouse further over a longer deltaTime. Multiplying by the deltaTime will just exaggerate longer frame movements.