If I use something that was free on the unity store, am I allowed to use it my commercial game i’m going to sell? I expect that if I pay for something on the unity store I can use it commercially as a derivative works, but what if it is for free?
All depends on the license, just because even a paid asset is on the Asset Store doesn’t mean you can use it commercially.
I know it kind of defeats the purpose. But you’ll have to contact authors of said products and ask. I mean generally, you can use whatever you want on the Asset Store. But if you have doubts, contact the authors.
And if it comes to Art, make very sure they actually made said object(s). Which is what google is useful for.
@agentdark64 : Nope… I mean, I’m sure 99% of things are good to go with. But can’t promise. As LaneFox mentioned above, unless there’s a custom license overriding it specifically.
Unless something is changed, the asset store doesn’t technically allow you to provide your own license (at least not a more restrictive license). Everything sold on the asset store is supposed to be covered under the asset store licensing terms. I believe it is possible if your custom license is less restrictive. For example, if you wanted to provide something that is MIT licensed you can, however more restrictive licenses such as GPL and LGPL are not allowed.
@Dustin-Horne : I believe it’s the same, or at least about a year ago it was. I included some kind of license and the denied my asset because of that. Don’t remember if it was less restrictive or not. I think it was just revolving around you can create your own assets with my asset (and sell), just so long as the original license stays in it that I created the original kind of thing. And they denied it LOL.
I just hear people always mentioning to check with the Author, so I just automatically say this now. Because I guess it’s better to say that than yes do what you want and then get sued for false info haha.
2.2
Licensor grants to the END-USER a non-exclusive, worldwide, and perpetual license to the Asset to integrate Assets only as incorporated and embedded components of electronic games and interactive media and distribute such electronic game and interactive media. Except for game services software development kits (“Services SDKs”), END-USERS may modify Assets. END-USER may otherwise not reproduce, distribute, sublicense, rent, lease or lend the Assets. It is emphasized that the END-USERS shall not be entitled to distribute or transfer in any way
So what this means is that I can use the asset and change it, provided that there is no custom licence and use it as PART of my game (Not resell it in whole) and then sell that whole game commercially. Etc I might buy a model and it is used as a prop in my game. Is that correct?
You’re best off getting in touch with Unity Directly. There’s no much really left we can say, there might be a singular lawyer floating around here somewhere, but it’s unlikely.
So i’d say it’s probably safest bet to get in touch with Unity. They will answer the questions better than we can.
And your game has to be in binary form. You can’t sell the source with the asset as the license is non-transferrable. If you were selling the source the purchaser would need to acquire their own licenses for whatever assets have been included.
There were some assets from commercial projects like République and ShadowGun, if I remember correctly, those assets were not permitted for use in your own commercial projects, though I can’t find any info to support that now.
Really if you see this link on the asset, that means there’s extra license info to consider.
Everything on the asset store is under Unity’s EULA, right? Same rules for everything. You buy it or download it free, doesn’t matter, same rules apply. Individual assets are not supposed to have their own licenses, or at least that was the case like a year ago, but maybe Unity started supporting that? Either way the whole POINT of the asset store is to give you stuff you can use in any project, commercial or otherwise. You just can’t re-sell the asset individually.
As noted above, no. That’s not always the case. But the path of least effort is to just upload it, and it gets the default licence.
I’ve seen assets with custom licensing long before that, and the editor asset section typically has the one licence per seat restriction (and this seems to be the reverse of data assets - the default is restrictive, while it takes effort to be friendlier).
All Assets on the Asset Store are legally useable in commercial products. As mentioned, there are a few products that have dependent licenses but these are generally only for open sourced projects and the license is essentially to indemnify the developer. Nothing should restrict you from utilizing a product commercially.