is full diagonal stick = 1,1?

Doesn’t look that way.
I’m applying an anim curve to control the acceleration and full diagonal is super slow.
I think I need to convert the vector2 into a rotation amplitude type deal then apply the animcurve on the amplitude then convert back into x,y

I think diagonal in stick should be normalized, so it will be (0.7,0.7) approx

gotcha, yeah that makes sense
I ended up converting cartesian to polar to do my transformation