So your a game developer, possibly a bit of a megalomaniac or control freak, you basically want to tap into other people brains and hit their fun buttons or light up their dopamine circuits.
That Mass Effect chart is really cool. I’ve never seen that before.
It’s “Immmeeeerrrzion” for me. Sharing with the player a story I have to tell, or attempting to provide compelling systems for them to interact with. Mostly the first, because the second seems far more complex (though likely less actual work).
Search Google Images for “ personality chart”. You’ll find one exists for most popular topics. For that matter if you search for “ alignment chart” you’ll find the same applies to charts giving D&D alignments for major characters.
I think games are just stupid, bright fun things. You really can’t blame someone for making something that people find “addicting”. Right? People want these games. They search for them. If they didnt exist, someone would make one.
I remember playing one of those tappy games and wondering why I cared about increasing my score, since the rewards were arbitrary.
Most games do nothing for me, cause I’m so smart (huhuhuh) but Pokemon still sucks me in, as I seek an overpowered team (compound eyes butterfree with sleep/confusion ftw) to dominate all life.
In fact, if you can create a game that actually interests me and sucks me in, I will gladly pay you a surprisingly large amount of money…
Making games is an art form/creative endeavor just like any other since the beginning.(great awakening / bi-camera shift / whatever). We do it so others will look at what we’ve done and say “Cool!” To quote Chuck Austen “… it’s what makes our nipples hard.”
I refuse to believe anything that comes with a chart that puts a Krogan under a category described as “a logical person with few words, you think before you talk”
While I do think there are some fundamental basics that most people share that is to do with how human beings/egos function and how people perceive and so on… I think also that everyone is also unique and what works for some people obviously does not work for others. That’s why there are game genres… some people just simply do not like certain things that other people love. I can’t for example get my wife to play any kind of skill-based game or shooting game etc.
Some people like addictive games, some don’t. Some like casual. Some like hardcore action. And even within any given genre everyone is different. Trying to make the game sensitive to, and adapt to, the exact preference or style of the specific player sitting in front of the screen, is what will give them the most relevant experience. If you can get your game to do that, or strike a cord with a large enough group, you’re onto something. But the bigger you go, the more globally-appealing you have to make things, and the less likely you are to give everyone what they want.
This is interesting… games are written in ‘soft’ ware so why are games so locked into genres and game mechanics?
What would Space Invader or Pac Man been like if it they had the options of a turn based mode or the player could choose their perspective or view in the game e.g. Pac Man FPP.
Could games provide entertainment for a wider audience if they opened up or softened the options for how games are played.
What if you could even choose the genre or game mechanic style of every game FPP, TPP, RTS, Real Time or Turn Based?
In my case I like making up stories and little glimpses into worlds, it’s basically an extension of my nerd fascinations and I’m worse at other jobs.
Fine, it makes my nipples reasonably tumescent. But I would probably get the same beats with film or writing.
Not really, no. I want to make enough money to make things I enjoy. That’s the only strength I have left vs big data that knows way more than I do about what lights people circuits up. I’ll just settle for something I enjoy.
Note: I’m not a native english speaker, I’d never finished a game, well… I never finish stuff in general.
So, yeah, all that I say could be completely nonsense…
Juice it up (game feel/juice), that’s always important, doesn’t matter what you are doing. I mean, in any medium it’s important. Game juice is design and design is on everything, is on your input, is on your gui, is on your loot boxes, is on your freaking fake in-game currency purchasable with real money.
I read a bit through the article and I feel like when people talks about immersion on video games, for the most part they only mention characters, story choices or how life-like X thing it is. I don’t know, to me, it’s not only about that, to quote google, immersion is “deep mental involvement in something”, so, you can immerse into anything:
Playing an instrument, drawing, dancing, programming, designing, hearing music, researching, reading, writing a post on forum, having a nice conversation, solving puzzles, putting some blocks on minecraft, making buildings on sims, managing cities, min/maxing builds, just trying to glitch the game out and playing the how it was not supposed to play and learning new stuff.
I don’t know I mention it, because I feel like not everything needs to be about character, story or life-like simulations.