Is haptic feedback possible when app is paused?

Is anyone aware of a way to send haptic feedback to an XRController that works using unscaled time so that it can be triggered when a game is paused?

I would like to use it when I highlight UI selections on my pause menu, but as the timescale is set to 0 using the following doesn’t do anything right now.

controller.SendHapticImpulse(amplitude, duration);

The 1.3.0 Release of the OpenXR plugin has some new haptic apis that should bypass a timescale of 0. We are currently working on getting this release ready.