Is having lots of animations bad practice?

I’m making a 2D platform fighter and I plan on having 30 characters. Each will have animations for being idle, running, plus all their attacks. Is it bad practice to have hundreds of animations cluttered in the animator? It just looks messy with all those lines. Is there anything else I can do about this? Thanks.

If you have complex animations where enemies or the player go into complex positions, then use animations defenitly, However, if it’s just some simple sway then you can easily program that with Mathf.Lerp(); there are tons of tutorials.