The short answer, very much yes.
However, I highly recommend you to study up on how the rendering capacity of HDRP differs from other pipelines.
A few takeaway notes get you started.
-Being a hybrid renderer, different “styles” of rendering technics can be mixed and matched.
Example, standard raster rending with a mix of some raytracing.
- HDRP has upfront costs.
Empty scenes will mean nothing to compare with other pipelines as they don’t have the features running upfront or in memory like HDRP does.
We made a post here a little while ago on this topic where we showed you can in fact run HDRP at ~400-500 FPS like you would the other pipelines.
(We also recommend to stop measuring in FPS and switch to MS)
There is also fantastic coverage from Unity on the entire pipeline to study and put into practice, I highly advise visiting and re-visiting these frequently.