is hit.transform always the same as hit.transform.gameObject.transform

For RaycastHit, is hit.transform always the same as hit.transform.gameObject.transform

It is the same. If you wanted (I don’t know why someone would) you could even do something like: hit.transform.gameObject.transform.gameObject.transform.gameObject.transform or hit.transform.gameObject.rigidbody.transform.gameObject.transform.rigidbody.gameObject.transform

Just use hit.transform. :wink: