I know this is a simple question and I have looked everywhere to find out but have come up short handed. I just want to know if you can publish your game onto the Xbox 360 with the free version of unity once you buy the toolkit from Microsoft. Any answers are greatly appreciated.
Sincerely: Cobalt60
No, you need a Unity XBox license (which is per-game, contact sales for a price), as well as being a licensed XBox developer.
No indie is not capable of publishing xbox titles, you need a separate licence. Even if you had a studio and that $100 membership, it’s $80,000 per title! You’re better off sticking with a computer licence.
The XNA will allow you to publish in the Indy area of X-Box Live. You are limited to 20 titles without further licensing. You may also develop for windows phone, unlimited paid aps and a limited number of free apps. If you develop a game and wish to take it to the next level (Arcade) you would need to contact Microsoft through the App Hub. This process can take a while but is relatively painless. So to answer your question “Is indie capable of publishing on xbox” Yes as Indy marketplace is part of X-Box.
We presently have 2 titles on the X-Box Indy marketplace and are looking into the Unity Engine for future development.
On a side note all XNA(Indy)games must be under 500MB