is is possible to light skinned mesh renderers?

Hi I’m trying to make my first game and I was able to light the scene with baked lighting however I don’t know how to light the animated objects such as the player character and the enemies which all move and have a skinned mesh renderer and I’m not finding much info on how to make it be evenly lit is there anyway to make it so that everything has light?

Use Light Probes for animated objects. Lightmapping only works on static objects.

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Thanks that worked!