Hello community!
I’m currently working on a project involving Oculus rift and Kinect. Everything works fine so far except for the matter I explained in the question above.
Here the thing :
Camera from Oculus rift rotate depending of the Hardware accelerometer, right ? (I’m not speaking about the camera tracking as I disabled it and used kinect instead to track all the body).
So basically, when the Oculus DK2 is not moving (just put on the table for instance) the rotation values into unity should not change. But my problem is they actually slightly do.
That is why I would like to know if it could come from the hardware, cable…? or is it something wrong with my project ?
I tried to setup a new project with a new scene and just import the package Oculus Utilities again but ran to the same fact.
Any Ideas about it ?
Thanks,
Vincent