Is it a normal behavior for Oculus DK2 camera's rotation to always slightly move?

Hello community!

I’m currently working on a project involving Oculus rift and Kinect. Everything works fine so far except for the matter I explained in the question above.

Here the thing :
Camera from Oculus rift rotate depending of the Hardware accelerometer, right ? (I’m not speaking about the camera tracking as I disabled it and used kinect instead to track all the body).
So basically, when the Oculus DK2 is not moving (just put on the table for instance) the rotation values into unity should not change. But my problem is they actually slightly do.

That is why I would like to know if it could come from the hardware, cable…? or is it something wrong with my project ?

I tried to setup a new project with a new scene and just import the package Oculus Utilities again but ran to the same fact.

Any Ideas about it ?

Thanks,
Vincent

Yaw drift is a problem with the DK2. The IMU always drifts slightly and when you run the DK2. When the DK2 is working with their IR camera, the yaw drift is corrected but if you go outside that setup, you need to find another way to correct yaw drift.

Good luck and please report here if you find a solution,
Rick
Nomadic