Is it a risk to support IL2CPP for Android for now?

As title asks is it a risk to support IL2CPP(android) for now since it is too new? Or when should we start to switch using? Lets say I have tested on a particilar phone and it worked, is there a guarantee that no problem can occur because of IL2CPP on other phones?

I have a mobile game and I want to use IL2CPP but should I wait untill it is more stable?

Only you can answer this. Do you want to take the risk or not?

What I will gain if I use it: performance
My game already is played over 30 fps on most of the phones.
So no logic to take that risk.
But I actually ask if itis a risk or not ? Your answer is: it is a risk…

Well, if it wasn’t a risk, then it wouldn’t show the warning in the build!

Absolutely every feature in Unity is a risk. Thankfully, it’s a risk you can figure out with good testing.