I’m setting up a store in my game where users can purchase in game currency for real money and virtual items for in game currency.
I currently read the information about prices, descriptions and quantities from either a CSV table or XML file resource that I read from my Resources folder at runtime.
I intend for my game to be played on mobile platforms primarily. Is is easy to hack this data or is it safely packaged inside the apk/app file?
Is it better to hard code these numbers in a C# class instead?