Is it better to scale while instantiating or in a script for each object later?

If I would like to create 100 gameObjects, Im actually not instantiating them but setting them to active from a pool. Is it better to scale them in the same script as Im setting them active in or in a script for each individual gameObject with scaling in the start method?

There is not diffirence you can see with your eyes. But If at first Instantiating the prefab and than scale in the same script. The game object is created with scale you don’t want and then run your scale code and it is shaped as you want. The amount of time between them millisconds and as I said you can’t see diffirence with your eyes. But scaling in a script for each individual gameObject in the start method is the best. Because your gameobject is created as your wanting scale.