Is it better to use one long script or many short scripts?

At the moment I seem to have a mix of both, and I’d like to keep my game as neat and organized as possible.

If you’ve any other good practice tips or advice feel free to share, assume I know nothing hehe.

:]

without getting neurotic about it, it’s best to make your scripts as reusable as possible. the more stuff a class does the less reusable it’s likely to be, so don’t try to have one class represent or do too much. on the other hand the order that Update functions are run in is pretty iffy and getting components to communicate with each other is annoying and can be somewhat processing-intensive if done frequently, so definitely don’t split a script into two parts just because it’s long, if it needs to be long to do what it needs to do. in a project of decent complexity you’re probably going to end up with scripts that are very short and scripts that are very long and that’s fine. the function/purpose of code is a much better barometer for how to organize it than its length.

Thank you, that seems like good advice, and I intend to take it! :]