I have a 2 player game like tic tac toe for example.
if the client disconnects, the easiest solution it seems is to just delete the lobby and the both the host and client can search for a new game.
or I can have the host wait for a new client to join and start a new game but this will be more complex programming wise cause I’ll have to reset stuff maybe
it’s easier to just destroy the lobby and return to the bootstrap scene.
but will this constant creating and destroying lobby be more expensive data wise versus maintaining an existing lobby?