Is it compatible with Cloud Build ?

Hello, I have tested Addressables with Cloud Build.
Cloud Build said that the build is successful but I have errors in the log and the Game does not work properly. Maybe it has nothing to do with Addressables, I really don’t know

Here is my log :

1: [Unity] Initiating legacy licensing moduleDisplayProgressbar: Unity license
2: [Unity] Initialize engine version: 2018.3.0b11 (45aaf16dbe1a)
3: [Unity] WARNING: Shader Unsupported: ‘Hidden/BlitToDepth’ - Pass ‘’ has no vertex shader
4: [Unity] WARNING: Shader Unsupported: ‘Hidden/BlitToDepth’ - Setting to default shader.
5: [Unity] WARNING: Shader Unsupported: ‘Hidden/BlitToDepth_MSAA’ - Pass ‘’ has no vertex shader
6: [Unity] WARNING: Shader Unsupported: ‘Hidden/BlitToDepth_MSAA’ - Setting to default shader.
7: [Unity] WARNING: Shader Unsupported: ‘Hidden/VR/BlitTexArraySliceToDepth_MSAA’ - Pass ‘’ has no vertex shader
8: [Unity] WARNING: Shader Unsupported: ‘Hidden/VR/BlitTexArraySliceToDepth_MSAA’ - Setting to default shader.
9: [Unity] WARNING: Shader Unsupported: ‘AR/TangoARRender’ - Pass ‘’ has no vertex shader
10: [Unity] WARNING: Shader Unsupported: ‘AR/TangoARRender’ - Setting to default shader.
11: [Unity] -----CompilerOutput:-stdout–exitcode: 1–compilationhadfailure: True–outfile: Temp/Unity.RenderPipelines.Core.Editor.dll
12: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(237,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
13: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(493,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
14: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(507,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
15: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(263,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
16: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(518,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
17: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(529,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
18: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(543,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
19: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(557,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
20: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(568,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
21: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(579,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
22: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(586,82): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
23: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(634,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
24: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(648,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
25: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(662,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
26: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(676,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
27: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(237,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
28: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(493,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
29: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(507,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
30: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(263,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
31: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(518,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
32: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(529,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
33: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(543,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
34: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(557,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
35: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(568,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
36: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(579,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
37: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(586,82): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
38: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(634,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
39: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(648,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
40: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(662,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
41: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(676,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
42: [Unity] -----CompilerOutput:-stdout–exitcode: 1–compilationhadfailure: True–outfile: Temp/Unity.RenderPipelines.Core.Editor.dll
43: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(237,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
44: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(263,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
45: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(493,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
46: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(507,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
47: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(518,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
48: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(529,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
49: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(543,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
50: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(557,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
51: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(568,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
52: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(579,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
53: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(586,82): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
54: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(634,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
55: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(648,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
56: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(662,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
57: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(676,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
58: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(237,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
59: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(263,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
60: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(493,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
61: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(507,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
62: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(518,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
63: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(529,85): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
64: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(543,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
65: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(557,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
66: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(568,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
67: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(579,89): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
68: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(586,82): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
69: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(634,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
70: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(648,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
71: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(662,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
72: [Unity] Library/PackageCache/com.unity.render-pipelines.core@4.6.0-preview/Editor/CoreEditorDrawers.cs(676,111): error CS0246: The type or namespace name ‘ExpandedState<,>’ could not be found (are you missing a using directive or an assembly reference?)
73: [Unity] -----CompilerOutput:-stdout–exitcode: 1–compilationhadfailure: True–outfile: Temp/Unity.MemoryProfiler.Editor.dll
74: [Unity] Library/PackageCache/com.unity.memoryprofiler@0.1.0-preview.5/Editor/MemoryProfilerWindow.cs(24,48): error CS0234: The type or namespace name ‘Networking’ does not exist in the namespace ‘UnityEditor.Experimental’ (are you missing an assembly reference?)
75: [Unity] Library/PackageCache/com.unity.memoryprofiler@0.1.0-preview.5/Editor/MemoryProfilerWindow.cs(23,52): error CS0234: The type or namespace name ‘Networking’ does not exist in the namespace ‘UnityEditor.Experimental’ (are you missing an assembly reference?)
76: [Unity] Library/PackageCache/com.unity.memoryprofiler@0.1.0-preview.5/Editor/MemoryProfilerWindow.cs(25,32): error CS0234: The type or namespace name ‘Networking’ does not exist in the namespace ‘UnityEngine.Experimental’ (are you missing an assembly reference?)
77: [Unity] Library/PackageCache/com.unity.memoryprofiler@0.1.0-preview.5/Editor/MemoryProfilerWindow.cs(143,9): error CS0246: The type or namespace name ‘IConnectionState’ could not be found (are you missing a using directive or an assembly reference?)
78: [Unity] Library/PackageCache/com.unity.memoryprofiler@0.1.0-preview.5/Editor/MemoryProfilerWindow.cs(24,48): error CS0234: The type or namespace name ‘Networking’ does not exist in the namespace ‘UnityEditor.Experimental’ (are you missing an assembly reference?)
79: [Unity] Library/PackageCache/com.unity.memoryprofiler@0.1.0-preview.5/Editor/MemoryProfilerWindow.cs(23,52): error CS0234: The type or namespace name ‘Networking’ does not exist in the namespace ‘UnityEditor.Experimental’ (are you missing an assembly reference?)
80: [Unity] Library/PackageCache/com.unity.memoryprofiler@0.1.0-preview.5/Editor/MemoryProfilerWindow.cs(25,32): error CS0234: The type or namespace name ‘Networking’ does not exist in the namespace ‘UnityEngine.Experimental’ (are you missing an assembly reference?)
81: [Unity] Library/PackageCache/com.unity.memoryprofiler@0.1.0-preview.5/Editor/MemoryProfilerWindow.cs(143,9): error CS0246: The type or namespace name ‘IConnectionState’ could not be found (are you missing a using directive or an assembly reference?)
82: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/DepthOfField’ - Pass ‘CoC Temporal Filter’ has no vertex shader
83: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/DepthOfField’ - Pass ‘CoC Temporal Filter’ has no vertex shader
84: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/DepthOfField’ - Pass ‘CoC Temporal Filter’ has no vertex shader
85: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Pass ‘’ has no vertex shader
86: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Setting to default shader.
87: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Pass ‘’ has no vertex shader
88: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Setting to default shader.
89: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Pass ‘’ has no vertex shader
90: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Setting to default shader.
91: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
92: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
93: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
94: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
95: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/MultiScaleVO’ - Pass ‘’ has no vertex shader
96: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/MultiScaleVO’ - Setting to default shader.
97: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/MultiScaleVO’ - Pass ‘’ has no vertex shader
98: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/MultiScaleVO’ - Setting to default shader.
99: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/MultiScaleVO’ - Pass ‘’ has no vertex shader
100: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/MultiScaleVO’ - Setting to default shader.
101: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Pass ‘’ has no vertex shader
102: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Setting to default shader.
103: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Pass ‘’ has no vertex shader
104: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Setting to default shader.
105: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Pass ‘’ has no vertex shader
106: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Setting to default shader.
107: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Pass ‘’ has no vertex shader
108: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Setting to default shader.
109: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Pass ‘’ has no vertex shader
110: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Setting to default shader.
111: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Pass ‘’ has no vertex shader
112: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Setting to default shader.
113: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
114: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
115: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
116: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Pass ‘’ has no vertex shader
117: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Setting to default shader.
118: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Pass ‘’ has no vertex shader
119: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Setting to default shader.
120: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Pass ‘’ has no vertex shader
121: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Setting to default shader.
122: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/ScreenSpaceReflections’ - Pass ‘’ has no vertex shader
123: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/ScreenSpaceReflections’ - Setting to default shader.
124: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/ScreenSpaceReflections’ - Pass ‘’ has no vertex shader
125: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/ScreenSpaceReflections’ - Setting to default shader.
126: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/ScreenSpaceReflections’ - Pass ‘’ has no vertex shader
127: [Unity] WARNING: Shader Unsupported: ‘Hidden/PostProcessing/ScreenSpaceReflections’ - Setting to default shader.
128: Finished: SUCCESS

I’ve just got cloud build (Unity 2018.3.9f1) working with an addressables (0.6.8) project (iOS/Android)

In the pre-export step it calls
AddressableAssetSettings.CleanPlayerContent(AddressableAssetSettingsDefaultObject.Settings.ActivePlayerDataBuilder);
AddressableAssetSettings.BuildPlayerContent();

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