Hi,
In my profiler, I get 95% of my rendering as transparent and I don’t understand how it works.
When you make a sprite, the image is most likely not a square or rectangle, so there WILL be transparent pixels.
Is that a sufficient condition for transparent rendering to be used instead of opaque?
Since there WILL be transparent pixels in any sprite that is not a square or rectangle, how on earth can I make it such that the OPAQUE rendering is used instead?
I tried Texture Import advanced settings with Mesh Type = Tight, but the generated mesh is nowhere near drawing an accurate contour of my sprite.
I tried to get rid of the alpha channel in my images but it led me nowhere.
What can I do? How can I transfer all that transparent rendering to opaque rendering?
Thanks in advance