Depends , if it’s really causing performance issues you can try pooling your
AudioSources and playing your SFX through a
For example , if your scene has 100 UI elements that have a mouse hover SFX , in the most common case you would have one hover SFX playing at a time (which would need one
AudioSource) , in that case you can play your sounds through the manager , and it has to manage/recycle
AudioSources and keep only the necessary amount enabled at a time in the case of multiple sound overlaping.