Hi all,
I am just wondering, it seems “Collide with Depth Buffer” doesn’t work consistently in Scene view (as well as Prefab mode), and sometimes I have to put my asset somewhere viewable within the Game view, and then particles will collide correctly in Scene view, somehow?
I don’t fully understand why, probably because the way Scene view depth buffer is rendered? Is there any trick to test my VFX graph consistently in scene view??
Thx.