Is it known that Collide with Depth Buffer doesn't always work in Scene view?

Hi all,

I am just wondering, it seems “Collide with Depth Buffer” doesn’t work consistently in Scene view (as well as Prefab mode), and sometimes I have to put my asset somewhere viewable within the Game view, and then particles will collide correctly in Scene view, somehow?

I don’t fully understand why, probably because the way Scene view depth buffer is rendered? Is there any trick to test my VFX graph consistently in scene view??

Thx.

Hya,

Yes, that’s correct, it happens because depth buffer of the Scene View camera is rendered when Game View is hidden. When Game View is visible it uses Main Camera depth buffer. We are working on buffer fallback system for Main Camera that will let users control the fallback behavior when Main Camera is not rendered.

Cheers

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