Hi,
Our game take approx 30min-1h to import, 20-30min to build on our local computers. We tried making 2 builds using Build Automation. First one was obviously a clean build and took 2h46min to finish. Second one was supposed to use the cache (and it was just a commit with a package update in it) and it took 2h42min to finish. Because the billing is based on the minutes spent, it’s a no-go for us. Is it normal to have such longer times comparing our local machines ? And why did the clean and cached builds took almost the same time ?