Is it normal for build automation to take that much time for a build ?

Hi,

Our game take approx 30min-1h to import, 20-30min to build on our local computers. We tried making 2 builds using Build Automation. First one was obviously a clean build and took 2h46min to finish. Second one was supposed to use the cache (and it was just a commit with a package update in it) and it took 2h42min to finish. Because the billing is based on the minutes spent, it’s a no-go for us. Is it normal to have such longer times comparing our local machines ? And why did the clean and cached builds took almost the same time ?

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I can confirm that cloud build has significantly longer build times than would occur locally with cache (local build time: a few minutes with cache, cloud build time: a few hours with cache). This also seems to be quite the deal-breaker as they are billing everything (checkout time, import time, etc…)