Is it normal for HDRP projects to take so long to play every time?

I’ve been using Unity since 2011 and I normally just use the default render pipeline, but am trying out an HDRP project, and every time I make a script change or hit play, it takes a long time for this very simple project to update or even start playing. Even if I hit play, stop, then play again immediately, it takes a long time with a bunch of pop up progress bars before it will play. Is this normal for HDRP?

I can’t find the thread now, but there is at least one long discussion somewhere about this on these forums.

We’re still battling insane waiting times, 3m+ to enter play mode, and in our case it seems related to game object count in the scene (10s of thousands).

I once found a trick that by parenting large object counts into a prefab, I could enter and exit play mode faster. There are many other causes and solutions, so you will need to find those threads where it was already discussed probably.