Whenever I watch a tutorial when they first make a UI component with a canvas it snaps to the camera size. Mine isn’t. I’ve tried the tutorial example projects in the Forum’s top bit and they’re working okay. It’s only when I try and make one myself.
There are multiple posts on this already but to make your ui auto adjust like in the videos you need a ReferenceResolution component on the canvas. Then use anchors to make the elements stay relative to an area of the screen. I hope I understood your question and this helps.
That’s great, thanks BeforeTheLight. It seems pretty strange that they neither mention this in any of the tutorials I’ve seen (about 5), or that the ReferenceResolution isn’t a component by default when created, like the Canvas. Perhaps something for Unity to think about on their final release I guess…
Yes the video does appear to be on a version other than the beta released to the public but I did see somewhere that once unite is all squared away they will be doing a new video series. Glad it helped.