Is it normal that monodevelop launch a new unity when I start debugging?

Hi,

I am on a mac, and when I start debugging from monodevelop, it opens a new instance of unity. It's working fine, but I find it odd and wanted some confirmation on that since I haven't seen it written in the doc. Maybe I missed it.

Thanks,

Jean

Hi, Please close all instances of Unity before launching a debugging session from MonoDevelop. In the future, it will be possible to attach the debugger to a running Unity instance, but at the moment it is not.

I found that a new window would open every time I ran a debugging session in Unity no matter whether Unity was opened first, opened last, or not opened at all and left to the debugging session to open it.

What fixed it for me is to attach the mono debugger with the “Attach button” in MonoDevelop to the Unity process. See http://unity3d.com/support/documentation/Manual/Debugger.html I’m in Unity 3.5.

Now that I’ve attached the process thru mono it’s all working. Something to note though is that if I stop running in Unity, it’s still attached, but if I stop in Mono is detaches.

I found that a new window would open every time I ran a debugging session in Unity no matter whether Unity was opened first, opened last, or not opened at all and left to the debugging session to open it.

What fixed it for me is to attach the mono debugger with the “Attach button” in MonoDevelop to the Unity process. See http://unity3d.com/support/documentation/Manual/Debugger.html I’m in Unity 3.5.

Now that I’ve attached the process thru mono it’s all working. Something to note though is that if I stop running in Unity, it’s still attached, but if I stop in Mono is detaches.