While I already get 100 fps in the games I play on the PC, I saw that it showed 150-200 fps when I looked at the stats section of the game I created only the tilemap. Moreover, the tilemap consists of 32x18 sprites. I feel that this thought is shallow and restricting me, but since I am new, I don’t know what is right. Could you enlighten me on this?
Always use the profiler to check performance.
Don’t get stuck on the Stats-window.
Thank you for Profile advice. Actually my main question is isn’t getting 150-200fps just for tilemaps too little? For some reason I feel like there should be more
Yes, it is. But there is also overhead from the editor, and I think the Editor might cap it at playmode.
There’s no reason whatsoever that your game should be running 7000+fps in the editor. It’s simply not very useful. You really shouldn’t care about FPS until you’re actually starting to hit limits.
Maybe i’m asking the question wrong. I’m looking for help from experienced developers who understand me
“But there is also overhead from the editor” I think that’s the part I missed, thank you
Empty Scene:
Framerate will actually INCREASE to 200+ FPS if I add a camera.
Meanwhile, in the profiler:
Game is actually running at 10.000 FPS+
Again: Ignore the Stats-window. And don’t worry about FPS until you actually start to hit limits.
Edit: Running on a very high-end PC. It’s my full-time job, so it’s worth the investment (especially when the boss is paying for it).
if you get 100fps on other games and you have 200fps in unity arent u above your normal? return to ask more if you go below 120fps
I have same problem, there is nothing except camera rendering blue. It reaches 200FPS in stat.
My PC fan is going crazy to the point which goes through my ear plugs, I was so afraid that my PC might get broken.
Changing graphic setting very low quality didn’t help. I am afraid my RTX2060 graphic card is not strong enough to handle my 4K PC monitor.
Maybe some setting of my computer itself is wrong.
And I usually put Framerate Limiter script in the scene, and the fan stop making noise.
Application.targetFrameRate =
60 or 30 or etc…
Just turn on vsync in the editor game view.
Without it your computer will try to render as many frames as it can, using as much processing power as it has available.