I’m thinking about using tinyjpeg to compress my albedo, displacement, and normal map textures I use in my game in order to shrink their storage size. Aside from a slight drop in quality, will this mess up the ability of the texture maps to be correctly processed by unity?
As long as its an accepted image filetype I wouldn’t think it would matter. You can always keep a copy of the original, which I would strongly recommend. Just do it the best way to learn is to do, unless it’s programming in that case you just need to learn every function in all libraries ever lol.