I have a question for you guys that have made bigger, more complex, games than I haha
In my current game I have a series of rooms connected by hallways. In each room there will be an intercom speaker on the center of the ceiling where dialogue will play from an AudioSource.
I was originally planning on have a different AudioSource in each room positioned where these intercom speakers are (it’s a 3D game) and use script to find the appropriate AudioSource to play from based on your progression. But I just got the idea that I could just have one single AudioSource for the intercom system and simply move it to a new location based on player progression. Is this an okay idea or is there any pitfalls I should be aware with this approach?