Instead of using the built in tree brush to paint trees all over the terrain, is it “okay” to just spam tons of trees all over the map? Because I need tree chopping in my game so I have to be able to access individual trees. (Think “Rust”)
If you are familiar with Rust, which is made in Unity, they have tree chopping. Are they using individual tree game objects scattered across the map? What are the caveats and how are they addressed?