I am deploying my game on mobile. I mean both Android and iOS.
I have a huge stat list. Lets say it is 100 - 200. Due to the huge stat list, I use Player Preferences for each of those. Now is it okay if I store 200 player prefs?
I am not concerned about it’s performance while using inside the code while the game is running.
I am concerned whether it would clog up storage memory or anything else similar to it. If there is anything related to player preferences that I should know, kindly let me know.