Okay, so, hypothetical question just to find out what the rules are (not implying I would rip anything off)… if I were to purchase an asset from the Asset Store, let’s say it’s a script of some kind to help with user input or something, … am I allowed to use that script within my own asset store product? ie let’s say I built an editor extension that used the script I bought, can I then sell my editor extension on the Asset store? Is there anything in the Unity license against people doing this? And as an extension of that, if I do use someone’s asset in my product, can I tout the benefits that this asset gives to the product, e.g. has great user input, supports touch swipes and joysticks etc… given that this was a feature provided by the asset I purchased? Where are the limits here?
In short, Is it OK for you to take someone elses asset, improve it, and sell it as your own work? No, that is breaking the license*, and in addition, violating the copyright of the original author**.
I would recommend contacting the original author, and working something out. Or writing something brand new. You could sell it as an add-on, if you didn’t include the other authors script, or worked out some sort of deal with them, of course.
*Unless you have been specifically permitted to do so in a separate agreement with Unity and except as permitted under the Unity-EULA or a Provider-EULA (for free Assets only), you agree that you will not reproduce, duplicate, copy, sell, trade or resell any Asset that you have acquired from the Unity Asset Store for any purpose.
See http://unity3d.com/company/legal/as_terms
Sometimes I give green light to use my assets in order to make and sell another assets. For instance to use my models in order to create Tool Kit or Starter Kit. But because it will may harm my own sales, license for it costs much more then ordinary one needs to use my models in the games, movies, posters…
Ok thanks. Sounds like the legal blurb from Unity makes it clear enough.
“In short, Is it OK for you to take someone elses asset, improve it, and sell it as your own work?”
What if the asset is made to create content, and you are selling the content itself?
For example Adobe sells Photoshop, but you can draw something in Photoshop and sell it however you like, without Adobe interfering at all.
There are some assets that are made to create content, there is an effect creator, and a modeller tool, etc.
That’s fine but you can’t put the modeling tool inside your own editor extension and sell your product including it in such a way as though your giving others free access to that asset without paying the asset store for it.
NGUI actually provides an edition for redistribution in asset store packages , unless explicitly permitted no
How is that handled, by purchasing NGUI externally from the asset store? Because that conflicts with the Unity license, right?
No, you download it directly from their website.