Is it posible to adjust an animated bones POSITION at runtime. Not the rotation.

Hi, finding this bafflingly difficult.

I want to adjust the position of a single bone at runtime to create a stretching effect.

There seems to be no shortage of ways to aim a bone or set rotation but no way to offset it.
eg: SetBoneLocalRotation() but no equivalent SetBoneLocalPosition()

Couldn’t you just assign the transform in the armature?
So if you have a hierarchy of

Armature

-Spine

–head

-Left arm

–Left Hand

-Right Arm

–Right hand

etc, and you want to stretch the right arm, just get a reference to the Right Arm transform and assign it’s transform.position