Hi, finding this bafflingly difficult.
I want to adjust the position of a single bone at runtime to create a stretching effect.
There seems to be no shortage of ways to aim a bone or set rotation but no way to offset it. eg: SetBoneLocalRotation() but no equivalent SetBoneLocalPosition()
Couldn’t you just assign the transform in the armature? So if you have a hierarchy of
Armature
-Spine
–head
-Left arm
–Left Hand
-Right Arm
–Right hand
etc, and you want to stretch the right arm, just get a reference to the Right Arm transform and assign it’s transform.position