Hi,
As I mentioned at title, I want to create a “lobby” for specific region.
Like create “relay server” by region.(RelayService.Instance.CreateAllocationAsync(maxConnections, region))
I want to create simple turn-base game with Lobby. I don’t need Relay and Netcode.
You could say, you can use relay but, relay doesn’t support host migration and i have to do host migration system. And this will be pause the game for some seconds.
Actually, I asked this question for “lag”, because if two players (USA and Australia,) join a lobby that probably lag will be exist.
Another question about creating a lobby: Where is the physical server location of that lobby when we create a lobby? Which country? Is there just one server or there are many server like “relay” region?
Best regard.