Is it possible for 3D objects collide with each other in screen space when they have same x-axis but different y, z-axis in world space?

Currently, I’m making a AR game for school assignment.

It is possible for two 3D objects collide to each other in screen space based on their screen space position since they have only the same x-axis.

112783-1.png

From this picture, the bottle is dropping from the top when the target marker is recognized.
What I want to do is to destroy the bottle when it “touches” the object on target marker.

Well, no. This wouldn’t work with the Physics engine. Maybe you could hack it by calculating the intersection of Bounds across the plane you want or use raycast to detect colliders.