Is it possible/How to recreate this shader

I am working on a vfx and found this tweet, I want to be able to recreate this. Could anyone help me understand what I need to do for it, or if it is even possible

  1. BAKE each chunk’s pivot position into the vertex color of that chunk (convert to object’s space normalized to handle the precision)
  2. BAKE intensity in the alpha of the vertex of each chunk
  3. ADD 1 slider to the property block
  4. ADD a vector 2 to pass by code

Then use a vertex shader to compute offset and rotation divided by intensity, control offset by passing data to to the material with one slider, control rotation by passing the sin and cos in the vector 2.

Since the data is really only in teh vertex and not teh chunk, you can do more, building in fortnite is done teh same way, they use different intensity data per vertex to have the material fly down and bend under impact.

Thank you for this information, is there any special program I should use to do this. I have maya if it is possible to do that in the program