Is it possible in Unity to make 3D objects simultaneously spinning around by itself and going...?

Is it possible in Unity to make 3D objects simultaneously spinning around itself and going woozily (or with unpredictable spinning course) on the flat ground area?

I was actually about to prepare this question to actually how to make it, but since I did not get my Unity yet and don’t have a solid knowledge in programming in it, I decided to make it to some type of Yes or No one, so after when I get to it, I will be very confident to overcome it, however if there is a particular tutorial on how to do this please share, otherwise I will be coming here and posting this same question over and over again unless I get what I really deserved!.. Just kidding! )), but other than Yes or No, I am also more than thrilled to hear from you on what particular and so “unique” Unities detail should I make a stress on, while as I’ve already mentioned above of making those objects simultaneously spin around themselves and go with their unpredictable spinning course on the ground, however, just to point out that how to make them just to spin by itself I am already familiar with some very good classic Youtube tutorials!?

So please share!

Yes. Use Rigidbodies and add torque to them. You may have to stabilize them upright every once in a second or two, Use Mesh, Capsule or Sphere colliders in conjunction with the rigidbodies. PhysX will take care of most of the sim for you but you will have to add some behavior code to the sim to get it working as you particularly wish.

It’s actually kind of simple to make them spin and I’m not sure I am getting all of what you’re asking.

But something like this attached to the gameobject would work.

public float rotationSpeed = 100.0f;

void Update()
{
   transform.Rotate(new Vector3(0,rotationSpeed * Time.deltaTime ,0));
}

in UnityScript(java whatever you wanna call it)

var rotationSpeed : float = 100.0;

function Update()
{
  transform.Rotate(Vector3(0,rotationSpeed * Time.deltaTime,0));
}

Oh, this topic was into wrong forum?.. really? didn’t know, heh ) have been also recovering from malware attack, so I barely got back to this topic!

So now, it seems that after my question had been well answered I assume that the Unity is truly capable of everything ,except of probably not making the games on its own which makes me more than just happy about it!.., but the only thing that I know will pursue me just like any other beginner, I assume that is to keep messing with some material that are either known but unsure of, or they are completely new to me/or others, unless maybe having that opportunity to ask someone who is well experienced, or what I most like other than by twicking and clicking it on my own is to find and study some good tutorials’, otherwise everything that I plan to go through is very well thought up and requires only a matter of time!

And speaking of your answers that I viciously looked forward to hear the way I actually wanted to, wanna first to express all my appreciation to all who replied me, and for sure I really wanted to see my next up following question to be answered in the1st reply by ippdev, but by some reasons I actually decided not to include it!
And what I also really wanted to mention here is an idea of when the spinning gameobject had to collide with the wall, or let say with the other gameobject, and afterwards to go instantly! - right away from it, so in that case will I have to mess up with only all of those Unities functions that were mentioned, or there is something should be added to it as well?..