Is it possible? - Lower .mb import timeout?

Hello all,

I have .mb (Maya Binary) source files with my .fbx imported models. I like keeping my .mb files with my .fbx files for organization purposes and Collab. I do not intend to use these .mb files for the game itself so I am exporting .fbx. There is currently no built-in way to keep Unity from trying to import these so every time I save the .mb file or update the project from Collab it takes Unity 3 minutes per .mb file to time out because it can’t import the .mb file. Is there a way to lower this timeout to something much smaller?

Generally you would keep files you don’t wish Unity to import outside of the Assets folder. The Assets folder is just for files you want Unity to import. Though you could consider renaming the mb files to a file extension which Unity does not recognize before switching back to Unity.