Hello all,
I have .mb (Maya Binary) source files with my .fbx imported models. I like keeping my .mb files with my .fbx files for organization purposes and Collab. I do not intend to use these .mb files for the game itself so I am exporting .fbx. There is currently no built-in way to keep Unity from trying to import these so every time I save the .mb file or update the project from Collab it takes Unity 3 minutes per .mb file to time out because it can’t import the .mb file. Is there a way to lower this timeout to something much smaller?