Is it possible or am I dreaming?

Maybe this question has been asked many time…ah, frell it, i’m gonna ask it anyway.

I want to know if it’s possible to make a living by programming game from the confort of my house using Unity 3D?

How much experience do I need? What are the first step I should do? Should I join a team first? or get myself a portfolio and become freelance?

Any info you can give me is more than welcome.

mata ne,
WeirdoBc

As someone who has hired programmers, and is a freelance programmer myself, I’d say I look for at least 2 years experience. Portfolio is a must. It’s the most important thing. Freelancing is the way to go, when getting started. You can make good money from it too.

Yes it is possible, my best advice is to just start coding and learn to love it.

Also create a webpage portfolio and document all the things you have done and accomplished.

You can live of whatever you want as longer as you love doing it, don’t think just about the money sometimes satisfaction comes with a well done job if you like it. About the experience i would suggest that you try some non game projects to give you XP more about solving problems, and while that working on small game, but you must FINISH the mini game you start or it will be pointless.

Best of luck

Yes…

But most important of all, you’ll need a portfolio.

So go and make one or two simple, but decent looking games, pay an artist to get the models and UI looking good.
One decent game should be enough to get you some work, then you can build your portfolio from there.

If you don’t have money go look at the collaboration section, avoid huge MMO or the ‘Next WOW Killer’ projects, and find something small that will add nicely to your portfolio. I’d suggest working on something with a team of only one or two other people, nothing bigger. The chance of a collaboration project succeeding is inversely proportional to the size of its team.

And important, when you start doing paid work for somebody, work in small, EXPLICITLY DEFINED milestones, and negotiate 50% upfront payment if possible for each milestone. If the client doesn’t want to pay anything up front, make the first couple of milestones very small, and only continue with the next milestone once you’ve been paid for the previous. I got burnt a few months ago for 6 weeks worth work, and never saw a cent, and that put me in a very bad financial position i had to catch up on. Also NEVER deliver source code or Unity project to a client until you have been paid in full. Live by these rules and you won’t get burnt.

Good luck :slight_smile:

Thanks everyone for the precious advices :slight_smile: I’ll check others portfolio to see what is expected, and then I’ll work on mine.

btw, I don’t do it for money (I do programming since i’m 11 y old, i’m 38 now), but with a house to pay, I won’t be able to quit my current job if it doesn’t pay :wink:

mata ne,
WeirdoBc

Yes. I do.

The main issue is normally how you afford to live whilst making your first game.