Unity’s documentation is a bit vague on whether this is possible. I also checked the forums and the first couple results had no definite answers.
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I created a clip in the Animation curve editor (for the specific model I selected.)
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I tried creating an animator controller for the model, then dragging the clip in.
The editor said that the animation "is not retargetable," and recommended that I set up muscle definition. However, this is a generic rig and the options for muscles are not presented. What is the issue there?
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I’d like to take advantage of the state machine, so I’d rather not use the legacy animation system.
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As an alternative approach, is it possible to add animation clips to a model “just after” importing it?