You can use the output event for sound but this can not be added to a trigger “on die” events.
I have fireworks and when they die it starts the event trigger of explosion.
If i joint the output event to the fireworks trail(main event) the sound starts at the beginning.
VFX graph does not allow to join the output event to the GPU Event (trigger event)
How can I get the sound of the event on die?
I need to put the sound at the right time in the right position
Hello,
Currently, the VFX Graph runs its simulations on the GPU, making it challenging to retrieve GPU events on the CPU. We generally recommend planning sound triggers based on earlier gameplay events.
That said, if you’re prepared to handle some latency, it is still possible to manually read the GPU event. For more information, refer to this discussion.