Is it possible to add blendshape animation through script?

Hi. I have been trying to add some animation to my blendshapes through a text document that is separated through commas. I have been able to read the lines and everything just fine. the only thing is that I can not reference the blendshapes on the skinned mesh.

So I guess my problem is that I am not able to reference to the correct mesh renderer. Or that it is the meta file that does not work.

Here is my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class ReadLines : EditorWindow {

    
    public Object csvFile;
    public string text;
    public GameObject animobject;
    public AnimationClip anim_obj;
    public Keyframe[] ks;
    public string[] bs_name;

    [MenuItem("Window/Import Blendshapes")]
    public static void ShowWindow()
    {
        GetWindow<ReadLines>("Import Blendshapes");
    }

    void OnGUI()
    {
        GUILayout.Label("Insert text here.", EditorStyles.boldLabel);
        csvFile = EditorGUILayout.ObjectField(csvFile, typeof(TextAsset), true);
        anim_obj = EditorGUILayout.ObjectField("Animation", anim_obj, typeof(AnimationClip), true) as AnimationClip;
        animobject = EditorGUILayout.ObjectField("Mesh to get blendshapes", animobject, typeof(GameObject), true) as GameObject;
        AnimationClip anim = anim_obj;
       
        if(GUILayout.Button("Read Lines"))
        {
            AnimationCurve curve;
            AnimationClip clip = anim;
            clip.legacy = false;
            text = csvFile.ToString();
            string[] lines = text.Split("

"[0]);
bs_name = new string[lines.Length];
ks = new Keyframe[lines.Length];
int y = 0;

            foreach (var i in lines)
            {
                string[] parts = i.Split(","[0]);
                foreach(var x in parts)
                {
                    //Debug.Log(parts[1]);
                    //Debug.Log(parts[2]);
                    //Debug.Log(parts[3]);
                    float kf = float.Parse(parts[0]);
                    
                    string timestamp = parts[1];
                    
                    bs_name[y] = "Blend Shape." + parts[2];
                    
                    float bs_amount = float.Parse(parts[3]);
                    
                    ks[y] = new Keyframe(kf, bs_amount);
                    
                    
                }
                y++;
            }
            curve = new AnimationCurve(ks);
            
            foreach (string bs in bs_name)
            {
                
                clip.SetCurve(animobject.name, typeof(SkinnedMeshRenderer), bs, curve);
            }
            
        }
        
    }

}

This has been solved. The problem was the “Blend Shape.” reference. It has to be “blendShape.”

I want to know what documents you read. Can I see the contents?