Is it possible to add colliders to tree that have been drawn in a terrain in Unity? I enabled tree colliders, but that hasn’t seemed to do anything.
Hi PayDayOVERKILL,
If you select the prefab of the tree, can you confirm that it has a collider of some sort on it? Perhaps a capsule collider?
If not, add one and see if that makes a difference.
EDIT: This link ( Tree colliders not working on mass placed trees?!? ) discusses checking the layer of the terrain+trees in the physics collision matrix (In “Project Settings”)
Mike